Documentation says 'Utility to mimic game action-binding functionality, while allowing metakeys to be recognized on their own. New CustomBindingHandler and CustomBindingManager used to create CustomBindingButton to use to bind keys of different types (special for Push to talk).New C_CampaignInfo API with functions to track the current chapter of the campaign and get info.New C_MapOverlayInfo API to GetMapOverlays(uiMapID) info.C_AreaPoiInfo received it functions (it was empty before), like GetAreaPOIForMap(uiMapID) and GetAreaPOIInfo(uiMapID, areaPoiID).The interface version number has been incremented to 80000. In this build add-ons and /script, /run, /dump commands are now enabled. It will now pop-up when some activities (island expeditions, warfronts) are completed by the player to gather feedback. It's position is now saved between sessions. Only changes are in Blizzard's feedback addon.There was a few changes in the a code, I will have to check if that's to fix the taint (finally) or not.The Battlefield minimap has been commented out from UIParent for now, they are probably looking into implementing a small World Map Frame.The World Quest map pin provider now supports displaying spell effects (for the instant finisher I suppose).They have added back the behavior to right-click on players on the map during battlegrounds to report them for being AFK.The master loot button has been removed from the raid UI (RIP).New keybindings to toggle self mute and self deafen in voice chat.New toasts for Island Expeditions to show Azerite gains.The tutorials have been added back to the new World Map Frame.New UIWidgetTemplateTextWithState to display a text where the text color depends on the state (passed via lorState).New UIWidgetTemplateHorizontalCurrencies to display currency info in a list and UIWidgetTemplateIconTextAndCurrencies to display currencies as icons with text on the side.New UIWidgetTemplateBulletTextList to display a list with a bullet texture before the text.Dig sites, flight points, pet tamers, and garrison plots have been added to the new World Map Frame (new DigSiteDataProvider, FlightPointDataProvider, PetTamerDataProvider and GarrisonPlotDataProvider).(It sounds like the guild UI is gonna be deprecated at some point ) The Communities feature received new UIs to display guild news, perks, info and rewards directly in the Communities UI.The guild recruitment UI has been moved to a separate frame with refactored code.The PARTY_LOOT_METHOD_CHANGED has been removed.C_TransmogCollection.GetAppearanceSources(appearanceID) now accepts an optional slot number as a second parameter.The UNIT_SPELLCAST_SENT args are now unit, target, castGUID, spellID instead of `unit, guidString, spellID.) to call the first available method corresponding to the method name in the parents of the given frame. New CallMethodOnNearestAncestor(frame, methodName.Note that the color argument must be from the ColorMixin New GameTooltip_SetTitle(tooltip, text, overrideColor, wrap), GameTooltip_AddNormalLine(tooltip, text, wrap), GameTooltip_AddInstructionLine(tooltip, text, wrap), and GameTooltip_AddColoredLine(tooltip, text, color, wrap) to easily handle setting and adding texts to the GameTooltip.The PlayerLocation API (to abstract GUID & co when calling APIs) can now create a location from a voice member ID PlayerLocation:CreateFromVoiceID(memberID, channelID).New CancelSpellByName(spellName) function to remove a buff from the player, to replace CancelUnitBuff('player', name, rank).New methods in C_TaxiMap: GetAllTaxiNodes() and GetTaxiNodesForMap(uiMapID).New method in C_ResearchInfo: GetDigSitesForMap(uiMapID).New method in C_QuestLog: IsOnQuest(questID).New method in C_PetInfo: GetPetTamersForMap(uiMapID).New C_MapExplorationInfo API with two methods: GetExploredAreaIDsAtPosition(uiMapID, normalizedPosition), returns a table of areaID and GetExploredMapTextures(uiMapID), returns an overlayInfo of type UiMapExplorationInfo.New C_Map.GetPlayerMapPosition(uiMapID, unitToken) returns a Vector2DMixin.Prestige icons are hidden in free for all or neutral PvP environment.WorldMapFrame code has been remove except for a few functions that are doing nothing for now but are marked for being reimplemented TestWorldMapFrame has finally been renamed to WorldMapFrame.There are a lot of changes in the warfront UI code (unit info, etc.).Changes to the Communities UI to pick an avatar.Some Quest related constants have been removed, new ones are in (Quest tags can be found in Enum.QuestTag for example). New Banner, Dungeon Entrance, Contributions, Map links and Selectable graveyards POI Providers for the World Map.New battlefield map (it uses the same data provider model as the world map).
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